Friday, October 16, 2009

Another Unreleased Kriece Re-edit

Have put this up for free download for a limited time -

https://www.yousendit.com/transfer.php?action=download&ufid=YkxJclVFMVg5eFd4dnc9PQ

AAS Ultra Analogue - $15!!

Hey guys,

For those of you who havent seen - Audio midi has the AAS Ultra Analogue VSTi for sale for $15 (usually $200). If you are a tightarse like me you will find that to be attractive value!!!

http://www.audiomidi.com/Ultra-Analog-VA-1-BR-No-Brainer-Deal-P12692.aspx

Wednesday, October 14, 2009

Mix Tip

Howdy all,
Sorry for being so slack lately - last week I was in South Australia driving around the beautiful Clare Valley & Barossa Valley wine regions - many a tasty Red was sampled!
Here is a tip on mix/loudness -
Quick Tip # 1
Regarding loudness - remember that your track is only as loud as its loudest peaks. So if you have sounds jumping out of the mix it will negatively impact how loud your track can be for two key reasons -
1. When you apply a limiter at the final stage the loud peaks will either become reference points for the limiter or will be distorted due to over squashing
2. The DJ will need to adjust the volume of your track when they play it so the punters don't get their ears blown by stray peaks
You need to cast a careful ear over your mix to look for things that pop out. Some of my usual candidates include - resonant peaks in basslines, percussion transients (ie - quick attack/quick decay sounds), resonant peaks from delay feedback loops
Here are some suggestions for getting rid of these peaks -
1. EQ - apply a parametric eq to the channel with the offending sound. Grab the nearest band which approximates where the peak sits on the spectrum. Narrow the Q as much as possible. Push the EQ for that band as high as possible vertically, then slowly move horizontally across the spectrum. When the noise peaks at its loudest you know thats where that sound is popping out. Then just pull the band back down vertically and eq out the peak
2. Compression - especially good for transients - but you need a quick response time to capture quick, peaky transients. Many compressors will not be quick enough and even at the quickets attack time, will let some of the transient through, creating a snapping sound.
3. Transient Modulator - these are really good for transients - they essentially smooth them out. There are a few out there by the usual plugin guys. A good one which springs to mind is Sonnox Transmod (http://www.sonnoxplugins.com/pub/plugins/products/transmod.htm)
Another trick I use is to gradually decrease the volume on my monitor speakers to almost nothing and slowly decrease further until the volume completely disappears. As you decrease the volume you can check which sounds disappear first and which ones still stick out. However you need to be comparing similar frequency sounds because bassy sounds will disappear before high end sounds like hi-hats, snares and claps. Often I will do this and notice that, for example, I can only hear the closed high-hats but the other percussion has gone - I can then adjust the levels so they are more cohesive.
A final word - you need to strike a careful balance between a nice, loud track and going to far - creating a hot, squashed mess with no dynamic range. Be careful about following mix/mastering advice from rock/pop producers or mastering engineers. They will warn you about squashing tracks too hard to get more loudness. It is known as "loudness wars" as each producer tries to squeeze more and more apparent volume out of the source material.
This is no doubt true, however with electronic music there are some caveats and exceptions. In my opinion, dynamic range is less important for dance music than rock & pop. Dynamic range can sometimes clear a dancefloor as quiet parts suck the energy from the room. It is also impossible to ignore Beatport. If your track is noticably quieter than others, when users are previewing tracks, yours will not stick out if it is quieter than others. So its about finding balance. If I could simplify all this to one piece of advice regarding loudness - check your final waveform - if it is a solid, unbroken block from start to finish, you have pushed it too far! Conversely, if your track is only sporadically touching -0.5 db or so, you could afford to push things a bit more. This may be an oversimplification but its a good place to start :)